Ghost
Might: 3
Nature: (Undead) 6
Avenging, Haunting, Reenacting
Banish: 7
Soul Bond: +1s Defend
Spectral Weapons: -1D Attack, Bypasses Armor
Drive Off: 11
Incorporeal Form: +1D Defend
Spectral Weapons: -1D Attack, Bypasses Armor
Flee: 4
Incorporeal Form: +1D Attack
Instinct: To punish the living.
Cannot be targeted by Capture conflicts.
On a successful Kill Conflict, if the party does not have Magic Weapons, the Ghost will reform. Immune to Mind Controlling Spells.