Ghost

Ghost
Might: 3
Nature: (Undead) 6
Avenging, Haunting, Reenacting

Banish: 7
Soul Bond: +1s Defend
Spectral Weapons: -1D Attack, Bypasses Armor

Drive Off: 11
Incorporeal Form: +1D Defend
Spectral Weapons: -1D Attack, Bypasses Armor

Flee: 4
Incorporeal Form: +1D Attack

Instinct: To punish the living.
Cannot be targeted by Capture conflicts.
On a successful Kill Conflict, if the party does not have Magic Weapons, the Ghost will reform. Immune to Mind Controlling Spells.

Looks solid. Could Incorporeal Form be used to Feint in Flee conflicts? You think you’ve gotten away, everything is back to normal and then BOO!

Heh. +1D attack or +1s Feint.

Perfect.