And by “vs” I mean “independent of”, and by “neither one tests” I mean “laaaame”.
First maneuver of the Usurpation phase! We both chose Go to Ground. Neither of us tested. No downtime occurred. Why does it work like that? Is it to put pressure on the group to avoid situations where both sides would like to go to ground? 'cause I almost feel I would have enjoyed it more in the short term if e.g. I had forfeited my infection action so that something mechanical occurred.
Which brings up a question: I ruled that we both “succeeded” at the maneuver, though no one got to use successes to generate mechanical downtime. In retrospect I think it should have been that we both failed - both sides tried to hunker down and avoid the whirling of history around them, and both were caught up in the action instead, where the action == next maneuver. What do you do when you hit GtG v GtG?