I’m working on a Gothic Fantasy setting using Burning Wheel Gold. I finally got the book itself (and having read the first 72 pages in anticipation) and recently read character burner, life paths (man life paths for the most part), traits, wounds and treatment, and a bit of the other sections of the book.
I’m still at a point where I’m working to keep rules straight, but I got the basics I think. So I’m trying to find out how to best modify the rules as written to create the setting and fictional world I’m trying to make.
I also picked up Torchbearer, but found that, for the time being, its rules were slightly different but close enough to the core rules that I found myself quickly getting the rules mixed up. So for now I set aside Torchbearer in order to get down the various core rules in Gold more clearly, and then mine Torchbearer for rules and material.
So part of what I’m doing here is wanting to share my setting and get further ideas. I’m also looking for feedback and suggestions on things I should look into further that would benefit and better capture setting flavor and play. I’m also looking for ideas and ways to modify (or use alternate rules like stuff in Torchbearer) the rules or material in the core rules to better represent the setting.
One thing about the setting I’m doing is having playable races be either human or human derived rather than the typical fantasy elf, dwarf, and orc. For example, things like vampires, werewolves, etc as playable characters, but all of them would start human. In contrast creatures like the setting’s elves are unplayable beings who are monsters that lure people into enchanted places and feed of their emotions, mind, or simply eat them. Inspired a bit by “Le Belle Dame Sans Merci” poem. Which you can read here if your interested: http://www.bartleby.com/126/55.html
Currently I’m torn between having things like becoming a werewolf or vampire be a lifepath type thing, or more of a template that gets added to a character. My current leaning is toward template of some kind, though I’m unsure how to best maintain balance with characters who are more mundane human figures.
Another element I’m torn about is the general feel of the time period. I’m leaning currently with a strong interest in having the setting having an 18th–19th century feel. I’m unsure however as to how to create a sense of that type of setting given the core rules seemingly strong leaning toward Tolkien medieval fantasy both in terms of lifepath mechanics as well as general mechanics (like guns, tools, and forth for example).