I’m getting ready to kick off my next BW campaign and wanted to make some changes to Faith. Both the Prayers and the Believer vs. Infidel don’t quite feel appropriate for the world we will be playing in. For context, this is a world recovering from environmental catastrophe in recent history - most of the world is unsettled, unmapped, unexplored and the various cultures cling to their Faith as a way to navigate that uncertainty. Before going too far with this, wanted to bounce my changes off the community.
For who is affected, rather than making it limited to believers or those who are opposed, what about imposing Ob penalties depending on their faith? Thinking it could be as simple a +1 Ob penalty if the target is devoted to a different, but not opposed deity and +2 Ob if the deity is opposed.
As to prayers, I want to make their effects similar to more traditional D&D clerics in that their impact is tied to the deity’s domain. Other Emotional magic (Orcs in particular) seem like they were built with this in mind, but, as examples:
-A priest devoted to a deity of Deception could use their Prayers to ignore the double ob penalty from Beginner’s Luck for using skills they don’t have when using the art of deception
-A priest devoted to Thievery could use Prayers to Pick locks
-A priest devoted to a deity of Light could summon torchlight
The above is hardly comprehensive, but you get the idea - we would build the list of prayers based on the type of deity the characters worship.
Am I on the right track with this?