You may have noticed that I hack combat systems a lot. This all stems from a year-long battle against Bloody Vs. Fight is beautiful and amazing, but it’s a nightmare to run with multiple combatants (or with multiple simultaneous fights). And I love range and cover too, but there often isn’t the space for it, or not everyone has ranged weapons. Bloody versus is handy for quick resolutions, but in my experience it can’t handle a large numbers of combatants without giving hilariously dissonant results because everyone who helps is tied to the failure conditions which are frequently very serious wounds.
So, here we are, the Clash manoeuvre. Quick resolution, following the RnC format, with directed attacks and sensical injuries.