The idea is to have a Town that is surrounded by old, wild magic, a town where witches meet and the names of the elder gods are invoked (mine will probably be called Witchmound).
Skills: Lore Master, Peasant, Weaver
Traits: Rooted, Rough Hands
Tavern, Street, Stables, Flophouse, Home, Market
[li]All families must leave an offering of harvest at the feet of the standing stones during the autumn equinox.
Rooted people are deeply bound to the traditions of their kin. They respect the folklore of their homeland and the values taught to them during upbringing. Their customs have a strong hold on them and breaking away feels hard and frightening.
What do you think about it? I’m not sure if leaving it as Chaotic or Unaffiliated. Also I’m thinking about removing the Market as a Location: do you think it can be a game breaker? What about the trait, do you see it useful?