Help me deer fellow Mouse Guard and Burning Wheel fans
After a season of strong storms in early spring the town of Port Summac got destroyed nearly completely. A lot of the seamice have decided to go forth and build a new settlement. They asked the guard for help and a Patrol of 2-4 mice was send to help the caravan find a new nice living place.
The patrol consists of:
Stuart, a new tenderpaw.
B: Behind my shield and in the patrol i am save from harm
I: Anwser every question with a question
G: I will prove to the other mice than i am a valuable addition to the guard
Josephine, the mentor of Stuart and Elan before him, the Leader
B: Conflicts are best solved with a direct charge
I: Draw your axe at the littlelest sight of trouble
G: I will test my new patrolmates to see what they are capable off
Cassandra, a Guardmouse from Port Sumac (Grahame, an ex-pirate is her enemy and the leader of the settlers)
B: The greatest threat to us are other mice
I: Allways care for your patrol first
G: I will protect the settlers and their belongings
Elan, a former Tenderpaw of Josephine, now a Patrolguard and has opened every skill
B: A day you don’t try something new is wasted
I: Don’t trust a rich mouse
G: Grahame seems weird, i will sabotage his standing with the settlers so that a new leader will be chosen.
I played the mission before with my girlfriend as a solo-mission and it went rather well i think. But it doesn’t really follow the 2 obstacle rule and the GMs turn ends when they found the new settlement. Also i need a better animal twist. The original mission went like this:
Pathfind from Lockhaven to Port Summac, failure means they will be tired
Roleplaying situation with the settlers,
Than a Coast-Wise test to find a new place to live (failure?)
They get into a swampland and the patrol has to make a scout test against a Bullfrog to spot him before it is to late. If they make it they can make a health test to get away as fast as they can or an easyier Orator test to get the people all together to move faster. If they don’t then the Frog attacks and eats two carryier-bettles and we have a fight-conflict (also if they fail the scout)
After that they travel to the new living place and we end the GMs turn.
I think it is an okay mission but it doesn’t burn. What is a really good enemy the patrol can fight and struggle against? The bullfrog was for a 1 mouse patrol (and we just rolled versus). I want to get more conditions in there and more danger in general. Also i would like to have a crafting conflict (see my threat in the Sparks forum) and a situation that needs a really high test that they most-probarly won’t make.