“Iron is a powerful tool of war. With it individual soldiers wield the destructive power of a squad of lesser equipped soldiers: they can withstand all but the most devistating attacks, survive crippling injury, carry heavy weapons and deploy with great rapidity and violence”
Okay, I made an Lord Pilot Anvil in a low tech world, but iron armor is making no sense to me!
I understand the whole feudal system associated with it corvus and crucius and all that, but it is the mechanics of the actual armor that I stumble with.
Now, there is a lot of stuff that I can understand just fine. Foam, Targeters, EVA, avatar, sheilded com, etc.
But there is a ton that makes no sense to me.
First off, Fusion pack
So there is this wonderful extremely high tech and compact power source…but it doesn’t really seem to relate to anything. Now, I can plug my power pack weapons into the suit itself, but why? If I run the weapon ‘empty’ can I just swap over to the power pack of my suit? It doesn’t really seem so, and with weapons that are ‘heater’ this is doubly a bad idea, as I could potentially destroy the armor.
maybe more importantly, power assist, how does that work game mechanics wise? I made my character strong in tactics and strategy and all that good stuff, so I had a nice amount of points in mental, but still a ton in physical, and I spread them around to make a well rounded character. I have power of 4. So, when I am wearing iron do I roll a die to see how much more power I have? Do I do this every time I try something, or just once during character burning? Or is it that power with an exponent of 4 means for most things related to power, I will be rolling 4 dice, so power assist means I get to roll one more dice.
Except that doesn’t make any sense with squad support weapons (a required skill you take when you become a lord pilot) that have the heavy trait. You aren’t rolling dice to count successes to see if you can lift them, so how does +1D apply?
Also, for a pretty average strenght of 4, just going to 5 doesn’t allow me to carry any different weapons, How does anyone manage to carry around a heavy laser? (except for Mukhadish).
How does this jive with the ‘flavor’ of an iron wearing lord pilot wielding the destructive power of a squad of lesser (anvil armored)troops. Do I have to go to 5 power plus 1 more from the suit just to lug around a fusior?
The final defind in game bit that makes no sense to me is the actual armor value itselt. Having an AT of only 4 doesn’t make it seem much better than anvil armor at all, especially as it is hard to see (oh sure, foam is nice to save you once your are damaged, but this uber armor should be keeping you safe!)
now, I am sure part of this is balance. I can imagine a player playing a standard anvil trooper, or a coprorate security head packing an assault rifle, it would be no fun for them if the enemy in iron was totally invulnerable…but still, just AV4? And then there is this funky hardened and shielded, that converts vehicle level damage to human level…but then why wouldn’t it knock down human level damage to irrelvant damage. Also, it makes more sense that some WEAKER guns are actually more effective than higher powered weapons vs iron. A guy with a rifle is more damaging vs iron than a guy with a PAc or the smart missle launcher.
Doesn’t seem that iron armor really does what it is supposed to. Am I missing something?
Hell, right now Iron seems to say to me ‘You’ll be only slightly safer than if you were in anvil armor, but it you get hurt we’ll heal you right away!..but you won’t do much more damage than a guy in anvil armor…plus you cannot see worth crap! Might as well have stayed home and watched the firefight on TV!’