I LOVE the perilous journey move from dungeon world and am constructing a way to implement it into Torchbearer.
This is my interpretation of how I could do long distance, or more importantly, dangerous travel in torchbearer.
Personally, I think roads exist for a reason, and if PCs know that a particular road leads to a particular waypoint then I would just let them go there, UNLESS there is knowledge of some sort of danger (bandits?). Then maybe some sort of scout test is needed?
If there is no road but the location is short, then I think that’s exactly what pathfinder is made for.
And if they dont know which road to take, a circles test could find someone for that information, or a cheap resources test could pay for a cart ride to there. It all depends how my players would want to get to the point.
But lets say I’ve got a huge map, and they basically want to travel half way across it. The distance is long, and the path dangerous. I would love to handle this in the same way Dungeon World does it.
In DW, you elect 3 people.
The trailblazer, in charge of finding the right path and getting you there on time
The Scout - self explanatory
The Quartermaster - in charge of ration distribution.
You can easily have 3 different people test 3 skills (even more if you are feeling devious) and each of these people are delegated with a task on getting you to your destination safely.
One person tests Pathfinder
Another tests Scout
And another… well here is where i’m stumped, what skill is would be considered best for managing resources? I’m inclined to say cook, which is what I would test. But you can probably easily substitute this with survivalist.
Passing each test means you get there. where you want. NO PROBLEM.
But if a person fails a test they bring consequences to the whole party.
Your cook messed up? everyones hungry thristy.
Pathfinder messed up? you get there but you went through a rough trail, everyones exhausted
Scout messed up? Well… to be honest im not sure what condition would be appropriate here.
BUT, if you think handing out conditions is too harsh, you can easily just substitute some or all of these with twists. The cook wasnt paying attention and rats/maggots got into your rations.
THe scout sucked at his job, and now you got ambushed by bandits, enter a conflict and if you succeed you make it to your destination.
Pathfinder messed up? yeah he lead you through some rough terrain, your clothing / bags are damaged.
The consequences should be severe because there are SAFER, SLOWER and EASIER ways of getting around. and this ‘long distance fast travel’ thing could be a last resort.
Though I think we are really getting into hack territory with something like this haha.
Oh and common sense should always apply. If you have an accurate map, theres no need to test pathfinder, in any situation. Maps are valuable that way.