First session
I can’t remember much about both sessions because they were both late nighters (one ended up about 4 am, and the other around 7).
We resumed the events from the Mansion of the Mad Magi. Makarios, Alha March, Ladriand, Hally and Urielagas left Argast. Diego who had missed the last session told the other players that his warrior had left them to deal with Malfar the Mad while he searched for some valuables in the mansion, but encountered none and got lost, rejoining them in the road to Stone Claw. I can’t remember who gave the prologue, but they were all great (one even was Fresh) and recovering wasn’t an issue.
The players considered their options: they could investigate the grave diggings (but there was no sure reward), cashing the pelters’ errand and delivering the missing prisoner, go north into the Dragon Mountains and checking on the map Nyall the late thief entrusted them with or venturing in the Black Blood Marshes to find the “Citadel of Steel.”
They decided to reach Stone Claw, collect the pelters’ reward (and get rid of the drugged prisoner) then travelling north for the lost cave in the Dragon Mountains.
At the town gates they spotted a man galloping desperately astride a horse. The stranger dismounted before the characters and warned them that Trollhog, a famed orc, was raiding the farms alongside the road, rushing then into the fortress behind. The orc bounty was an opportunity and Franco convinced the party to Scout ahead and find Trollhog. Bad choice.
I’m not sure if they got to do something in between (I think that Ladriand used his Instinct to look for some herbs or something). Urielagas failed his Scout and found 10 orcs burning down a farm while three young peasants tried to flee. I described as one of the orcs struck one of the girls down and proceeded to saw her head off. Alha March couldn’t help himself: “I charge!” Urielagas joined in “I fire an arrow!”, and even Makarios was somewhat upset by this situation (the cleric and the mage had their doubts). We started a Kill. I rolled the disposition, and got one orc short: “Your arrow strikes an orc between the eyes.” Things were looking good.
Diego again scripted unerringly, but their numbers were just too much (even though they both got some similar dispositions). The battle was hard, and even Franco’s scripting (that were as good as Diego’s, now dropped off combat) couldn’t save them from my vicious orcs (and my unbelievable good luck). They reached a mid compromise and, thank the Immortals, I found an option that didn’t kill the whole party. Injured and Exhausted they were left behind, the orcs were more interested in stealing cattle for the long winter than looting some poor adventurers.
They started a Camp up the road. Here was where Ladriand tested to find some herbs, but failed miserably. Twist: so late in autumn the vegetation on this part of Borea turned dry and moribund. After a failed test the cleric Healer tools were depleted, too. Things were looking grim, but some of the characters got rid of the Exhaustion.
While traveling the prisoners awoke, but was struck unconscious by the warrior before he got to speak. As the day passed the adventurers took turns to hit the prisoner’s head to keep him bound.
Finally they reached Stone Claw (Town roll: lucky penny!). Makarios started haggling and got a 2 for 1 bargain on a helmet. Hally cashed in the reward and met up with her friend, Hugh who returned her parents amulet to her as a gift, having seen it displayed in a store a couple of days ago (Mariana had stated that her Friend had a huge crush on her since they were children). Alha March prayed to the Lady in Iron, but the Immortal was deaf to his plights. They all rested in the Black Bear inn and removed some conditions there.
As they left Stone Claw a strange party of militiamen gathered in the north road. Haldor the Destroyer was recruiting volunteers to fight Ugol the goblin king, whose tribe were raiding the dwarven caravans coming down from Rock Hold. The dwarf king had placed a high bounty on the goblin’s head and the bold knight was going to cash it. Besides Haldor there was no other than Prince Harda himself, so this was no small enterprise. One of the volunteers informed them that Sir Haldor was looking for a stolen map and would pay handsomely for it.
The party started to plan.
Ladriand and Alha March quickly duplicated Nyall’s map (and succeeded) and then proceeded to adulterate the original. The test failed, and I reserved the twist for later. Alha March invented a story about finding the map and never getting to catch up with the knight to retrieve it, but failed his Manipulator test, he was surrounded by the militia guarding Haldor and got really Afraid. Fortunately the knight decided to pay the warrior a pouch of gold and let him go on his way.
The party started another Camp, and Ladriand and Hally’s Instincts came into play (looking for useful herbs and creating poultices). The party recovered from some conditions. We sorted rewards and ended the session there. I told the party to write Malfar and Haldor’s names in the Enemies part of their sheet.
Second Session
The party decides to return to Stone Claw (another lucky penny!), and Hally looks for her Mentor to ask for some Healer tools. She finds Danto, the old, blind healer, sitting on the streets with a really young woman, his new apprentice (recruited as payment for healing her ill mother). Danto and Hally catch up on recent events, the old man shows content that his old apprentice is putting his teachings into good use and gladly replenishes her Healer tools. Then the strange old man gathers his stuff, arguing that since winter is near he will try to strengthen the peasant folk before the cold snow strikes the land. As he leaves Hally sees Danto grabbing the young woman, suggesting that she is more than his apprentice. A little disgusted by this situation she rejoins the party.
Makarios the dwarf tried to haggle, but no salesman wanted to deal with him. I indicate him that agents from a merchant league in Rock Hold in which his Enemy, Rotgal, is prominent is taking over the market, and his old time enemy might had talked ill about him in town.
The characters had already leveled up their Resources, so they hadn’t much complications while resting in the Black Bear Inn (and listening to the owner’s tales for a hundreth time).
As they took the north road a dying dwarf approached, arrows still stuck in his back. He warned them about Ugol and his raids, and was about to dramatically die if Hally had not succeeded in her Healer test! Not only that but Alha March even gave the dwarf the pouch of gold Haldor paid him for their map! Agnyr, the dwarf, left assuring the adventurers that he would never forget them.
The party decides to reach Rock Hold and look for the lost cave from there.
As they take the way up north they reach the stone arch that marks the road that the dwarves constructed as an alliance with the borean humans. There are about fifty soldiers camping, and they can see Sir Haldor and Prince Harda planning their attack. But there is a huge problem: Urielagas and Alha March had already been seen by Haldor, and couldn’t pass through without raising suspicion. The party gets separated, the elf and the warrior Scout their way around the camp while the cleric, the mage and the dwarf continue through the road.
As they reach the camp the trio is stopped by the soldiers. A suspicious maneuver since they had seen other travelers passing without incidents. The soldier asks about their business there and Makarios says that he’s worried about his kin in Rock Hold after the rise of goblin raids. The soldier keeps delaying the adventurers, asking about his uncommon traveling companions (the cleric and the mage). The dwarf tests Persuader and the trio continues their way unmolested.
After reuniting they decide to camp, and Makarios finds a great spot near a brook with his Instinct. Diego had discovered a “bug” in the game that made easier to learn new skills with Mentor: one of the character teaches another one of his skills testing his Nature, hence taxing it, and making it easier for another character with the Mentor skill to teach new skills to the character with the taxed Nature. Ladriand and Alha March started teaching themselves Alchemist and Fighter respectively.
Rock Hold can be seen forward, there is a huge metal door carved in the mountain side, open enough for the caravans to pass through. The gates have about twenty arrow slits at each side and they can see dwarves with crossbows ready to fire at intruders. Inside the Hold there is a special district for visitors, and only dwarves can pass through this zone into the dwarven city.
As they pass the iron gates Makarios sees his enemy, Rotgal, preparing one last caravan to go south. They see each other, but both dwarves go on silently on their business. “What’s wrong between you two?” the cleric inquiries. “He knows what he did.” the dwarf retorts, as he proceeds to the market (his Haggle turns into a good +1D to lifestyle). The group finds an inn to rest. Alha March pays the bard at the tavern a couple of coppers to hear some rumors and finds out that a group of merchants are opening a sea route to his home, and that his friend Sofía is working as a translator for the dwarves.
The party pays up the bills and decides to train outside (exploiting the “bug” Diego found earlier). The dwarves won’t have a group of adventurers camping outside their gates and drive them off someplace nearby. Hally tried to discover something about the other map (the one with the “Citadel of Steel”) but failed, tearing the map accidentally (still works, but doesn’t give the +1D). Ladriand and Alha March get a couple of tests before failing: twist an arrow comes flying from the slopes nearby, and they see six goblin scouts. Things were about to turn into a Drive off but Urielagas casted his Celestial Music to scare off the goblins.
The party returns to Rock Hold (mainly to raise their Resources) and find the joyous dwarven host returning victorious to town: they had reclaimed a lost hold from the hands of barbarians. Each one got 1D of treasure. I can’t remember well their business there: Alha March looks for some rumours again and winds up with the same “Friend” result, the dwarves have established their salt route and Sofía is working for them. Urielagas pays for some rumors as well and finds out that his friend Ristand is looking desperately for him, leaving word among the bards. As they leave town they see Sir Haldor storming through the gates, furious. The characters slip away and are encountered by a group of robed human priests that ask the adventurers to escort them to Stone Claw for a little reward. Knowing that Haldor will be looking for them the groups accept gladly.
Both sessions were about improvement. Training, raising Resources (“Oh! I failed my test! I feel SO bad!” erasing a 2 and writing a 3), and recovering. But by second session Nicolás and Diego started vying for the more “roleplaying” rewards, so that was really cool. One of the things I love about the Burning games is that being a ““powergamer”” actually improves the roleplaying experience. Mariana got tired of not playing her Belief, so she changed it, but I can’t remember the new one.
I hope they get to the cave, I have a whole dungeon made just for them.
Stay cool