Ran for the first time Saturday night and a situation came up where the adventurers were crossing a hanging bridge over a ravine. Looking ahead, there was a failed Scout test to see what was in the woods on the other side. Twist was that one of their enemies emerged and axed the ropes holding the bridge.
As the bridge fell and smashed into the ravine wall, hanging, I described another enemy shooting an arrow at the remaining bridge above them, carrying a payload of fire and oil!
At this point, hanging on to the slats of the bridge, the characters were able to put out the fire above by spending some water. Good Idea! They then chose to tie off their ropes and rappel down (made it a Dungeoneering test) to continue on by walking the floor of the ravine.
Questions:
Note: No magician with Lightness of Being was present.
1) Breaking down a Twist so it leads to more than just one more test:
How granular would you get with a Twist like this? I was thinking I could have really hit them a lot harder with this situation - eating up more turns and making things more desperate. A Health test to hang on as the bridge fell, for instance, and then if failed apply conditions or do even more twisting.
2) Just letting go:
Without any conditions marked yet, the players were debating just letting go of the bridge as it fell. The way I described the ravine, it was very deep. A little meta, but the argument was that even if they let go, the worst I could do was make them test Health or something else to handle the fall and then twist it or give them conditions (Sick from the gut-wrenching drop or Injured for impact, etc.).
Or, best case, they succeed and then they just stand up and move on.
In this case, they were insulated from the Dead condition, even though it was about a 50 yard drop! They decided to hang on, but letting go seems a little crazy, right? Is it okay to say, “If you let go you will either die or be injured and there will be no Health test to ‘save’. Strategize again and come back to me.”
Anyway, much fun playing for the first time. We did a couple sessions back to back and one player wowed us all, qualifying for 2nd level - that is if he can make it back to town…