I have a PC (burglar) who often likes to try and get in a sneak attack when he sees things headed toward a conflict. So far I’ve generally used that just as the trigger for a kill conflict, but I’d like to somehow give a chance for the attack to be beneficial (or detrimental).
I figure this would be something like a vs. Scout test leading directly into a Conflict, with the margin of success subtracted from the opposition’s disposition.
Are there any rules to address this, or thoughts about different consequences for succeeding or failing?