You’re sitting in the tavern with your large belly peeking out from the bottom of your tunic, your breath reeking of stale ale and staler fish. Then, as always, a group of adventurers loudly pushes their way through the entrance doors and step up to the bar next to you. They flash treasure and coin around as if it were kings and queens and they buy everyone rounds of drinks on them. They tell elaborate stories of adventure, heroism, and treasure. They speak of deeds that no mortal man could possibly accomplish. Or could he? You think for a moment and, yes, yes, you do believe that you could do these kinds of things. You could be an adventure and be rich. “Here hold my ale and watch this,” You say to the nearest barfly. You pick up a dagger sticking in a nearby bar table, put a helmet on your head, and walk out the door. Your life of adventuring has begun.
Human Drunk
Distribute 8 points between Will and Health
Will may never be higher than Health
Skills: Haggler 3, Scavenger 3, Fighter 2, Criminal 2. [Also, choose one of the following skills and give it a rating of 3 (if you already have the chosen skill, increase the current rating by one to a maximum of 4): Carpenter, Laborer, Peasant, Stonemason, Weaver.]
Trait: Alcoholic
Weapons: Dagger
Armor: Helmet
Drunk
Level 1
Drunk: Drunks start with a helmet and a dagger.
Level 2
Brawler: As the level 2 warrior Brawler ability.
Alcohol Solves Everything: Drinking alcohol counts as using supplies for anything.
Level 3
Social Drinker: While in town, for a Lifestyle Cost of +2, you can buy drinks for a small group and satisfy everyone’s hunger and thirst. You can make recovery tests (as per the normal rules) for angry and afraid if more drinks are ordered.
Secret Stash: You can carry a wine skin on your torso in addition to other inventory.
Level 4
Liquid Courage: When you’ve been drinking, you cannot gain the afraid condition until after you become hungry and thirsty, you do not mark a lesser or alternate condition.
High Tolerance: As the level 4 dwarf Hardy Stock ability.
Level 5
Drinking Buddy: As the level 5 warrior Henchman ability.
Hold My Drink: Once per session, when making a Beginner’s Luck test, you do not divide your dice pool in half, you roll the full amount.