EDIT: The stats in this thread are working drafts. Please see the final versions on the Burning Empires Wiki.
This will be my last set of these, I promise. Err, well, maybe one more. Anyway:
A while back, in another thread, I posted:
Backwoodsman
Time: 4 yrs
Resources: 0
Circles: 0
Stat bonus: none
Skills: 4 pts: Hunting (Per/Spd), Survival (Wil/For), Close Combat (Wil/Agi), Folklore (Per)
Traits: 1 pt: Proud, Undeterred, Tough, Casually Violent, Drunk
Requirements: Born to Freeman. “I ain’t no man’s serf.”
To which Johnstone replied:
Woodsman - this is the really idyllic one. If you’re gonna have something like this, it’s definitely Outcast. I dunno - I just have this image of the Merchant League getting the contract to rape-log the entire continental forest, and when they unleash the gigantic stripping machines, you think they’re gonna warn the people who live there? Nah, man. They get pulped just like the rest of the animals. Lucky birds - they can fly away.
Which got me thinking, and wondering if the lack of lifepaths about killing small animals was a significant omission in a game about a future medievalesque society – and given the opening scenes of Sheva’s War. In fact, not one Human lifepath in the book comes with “Hunting” as a skill, which would make Hardi’s father a hard character to burn up. So I came up with these:
Hillbilly
Outcast & Criminal
Time: 5 yrs
Resources: 0
Circles: 0
Stat bonus: none
Skills: 4 pts: Backwoods-wise (Per), Hunting (Per/Spd), Survival (Wil/For), Close Combat (Wil/Agi)
Traits: 2 pts: Suspicious, Family, Casually Violent, Drunk
Requirements: If chosen, this must be the second lifepath. It may be chosen more than once on later lifepaths as well.
Poacher
Outcast & Criminal
Time: 3 yrs
Resources: 0
Circles: 1
Stat bonus: +1 P
Skills: 4 pts: Hunting (Per/Spd), Infiltration (Spd), Survival (Wil/For), Gamekeeper-wise (Per)
Traits: 1 pt: Quiet, Alert
Requirements: Hillbilly, Gamekeeper, Outlaw, Soldier, Smuggler, or Tenant Labor
Gamekeeper
Servitude & Serfdom
Time: 6 yrs
Resources: 1
Circles: 0
Stat bonus: none
Skills: 4 pts: Estate-wise (Per), Hunting (Per/Spd), Observation (Per), Poacher-wise (Per)
Traits: 2 pts: My Feet Hurt
Requirements: Soldier or Tenant Labor
Huntsman
Stewardship & Court
Time: 5 yrs
Resources: 1
Circles: 1
Stat bonus: +1 P
Skills: 4 pts: Hunting grounds-wise (Per), Hunting (Per/Spd), Cooking (Per), Suspicious hunting accident-wise (Per)
Traits: 2 pts: Privileged Position, Sporting, Quiet
Requirements: Gamekeeper, Coeptir (Nobility Setting), Court Coeptir, Game Hunter, Sport Hunter, Man-at-Arms, or Scout
Sport Hunter
Stewardship & Court
Time: 3 yrs
Resources: 1
Circles: 1
Stat bonus: none
Skills: 4 pts: Formal hunt-wise (Per), Hunting (Per/Spd), Riding (Wil/Per), Conspicuous (Wil)
Traits: 1 pt: Tramples the crops, Sporting, Well Travelled, Overdressed
Requirements: Courtier, Lord-Pilot Anvil, Court Hussar, Ravilar, or Magnate
Game Hunter
Nobility
Time: 3 yrs
Resources: 1
Circles: 0
Stat bonus: +1 P
Skills: 4 pts: Countryside-wise (Per), Hunting (Per/Spd), Riding (Wil/Per), Survival (Wil/For)
Traits: 1 pt: Your land is my land, Sporting, Quiet, Merciless to Poachers
Requirements: Mark of Privilege Trait
Ranger
Commune
Time: 6 yrs
Resources: 0
Circles: 1
Stat bonus: +1 P
Skills: 6 pts: Nature Preserve-wise (Per), Wilderness Rescue-wise (Per), Survival (Wil/For), Instruction (Wil), Observation (Per), Poacher-wise (Per)
Traits: 1 pt: Tree Hugger, Public Servant
Requirements: Volunteer Soldier (not regular Soldier) or Student
New Traits:
Sporting (Dt) 3 pts
The character loves to hunt and can talk about it for hours. Grants a free 1D affiliation with other characters who have the Sporting trait and a 1D infamous reputation with characters who have the Tree Hugger trait.
Tree Hugger (Dt) 3 pts
The character loves nature and can talk about the importance of protecting it for hours. Grants a free 1D affiliation with other characters who have the Tree Hugger trait and a 1D infamous reputation with characters who have the Sporting trait.