I ran Skogenby for a group of four at a convention. 1 was familiar with BW and Mouse Guard, 2 were a couple who were playing in a TB campaign together and one was a newbie but was familiar with the old school dungeon crawl.
These guys were remarkably good at the game.
By the time they’d reached the end boss they had deposited all their treasure in the water room in case it was cursed or something.
I described Hathor Vaash speaking through her host and the players figured out that this girl was possessed. At this point Karolina stepped up and started to bargain with the spirit. “You don’t want the body of a small girl, you want the body of a seasoned warrior. I challenge you to the ancient rite of the contest of riddles if I win you return the girl and if you win you shall have my body!”
I was not expecting the player to respond like that!
The skeletons that had started to amble forward stepped back, sat on their tombs and watched the contest.
This was really tricky to play. I informed my play with the Seeking Knowledge descriptor for Hathor Vaash’s nature.
We asked riddles for the actions and we answered them too, but not necessarily on the actions where riddles and answers are weapons. We had situations where I (the player) didn’t know the answer but I rolled well and also times where we knew the answers but the actions resolved unfavourably. After a successful feint we tried to explain how the traditional answer to a well known riddle was actually wrong and the given answer was better (“It is not “man” but “woman” who walks on three legs in the evening!”) I liked the one round where we both scripted defend and the wizard went through his book whilst the spirit left briefly to consult the spirit realm.
Aside from bringing a book of riddles to the session what advice would you give me for running this more smoothly?
I felt a bit bad for Gerald’s player as just before this he was hit with the sleeping dust and knocked out for the conflict.