You could also play a character who everyone just expects to be a drunk or rabble rouser (guilt by association), but is actually playing against type.
Another way to look at rabble rouser is that the student has learned things that the average person has not and therefore when the student speaks, people tend to listen.
Ether way, those unwanted traits can drop off fast via trait vote and in the meanwhile earn you some points by playing up beliefs about proving that you are not a whatever.
That having been said.
If I were trying to transfer a group from one game to another, I would probably try to be as true to the characters as possible, making sure that their personalities and skIlls were properly represented In the new games framework and contInue from there. I would not worry about the lifepaths as they represent the life your character has led before the adventure begins. You are transfering characters who have already begun their adventures, basically riffing those characters into the burning wheel system of play. You can still learn a lot about this game with your imported characters, (though they will never be an exact fit) and if you follow the Expertise by Exponent chart on page 12 it isn’t even that difficult to do the import/transfer, just look at the current game skill/ability as it relates to that game system as far as competence level and grant the same level in the burning wheel and only take the skills that your characters have actually developed, nothing from just stat/level bonus, unless its in their background they don’t get to have it, no matter what the old game said.
I still recommend that you start off playing with totally new characters, or by playing “The Sword” as written BEFORE you try to play a game with your imported characters.
(1) It’s easier to learn the rules as written with characters that fall within expected parameters.
(2) Playing through the Hub and Spokes (first 74 pages) with imports defeats the purpose of learning the rules the way they are written as the imports themselves are outside of those rules.
(3) Your Group has too much time invested in your beloved characters to risk screwing them up in game by having a poor understanding of the rules.
(4) Burning up new characters together for a short run game (after you have run through the sword) can give your group a handle on how to create interactive beliefs and interesting instincts that work with the story rather than just the character
(5) Although it seems like a lot of work, it’s fun work. And the skills you learn with playing regular burning wheel will make all the preperation worthwhile when you finally are ready to resume play with your import characters.
Remember, you bought this game looking for a better way to play your game. But to use this game to improve that one, you must learn how to play this game first. Otherwise, why buy the game?