The mechanic for infamous reputations has me stumped.
According to the BWG(Revised), an infamous reputation adds +1Ob per die to any test of Circles where it is factored. It then clarifies that this means adding BOTH the advantage dice of the reputation, PLUS the obstacle penalty.
So, of course, a 1D Rep adds +1D and +1Ob, a 2D Rep adds +2D and +2Ob, etc.
My question is: why specifically this choice of mechanic?
If it’s meant to increase the chances of a failed test of Circles (and therefore of finding an Enemy) then why not just replace the dice with ab obstacle penalty?
A CLARIFICATION: I’m not complaining about the mechanic - I don’t think it needs to be “fixed” or remedied. What I’m looking for is a designer’s insight - a look at the possible design philosophy that inspired this specific choice, in order to better understand how to play out this mechanic in-game.