Hi there, I ran Torchbearer for the first time last night and we had a blast! However I have some questions about Instincts.
One of my players has “Scout every room” which makes perfect sense mechanically, as you get a free Scout test every turn, easy to implement,
Some players have chosen instincts such as “Always watch my back” and “I am always ready for a fight”. These initially seemed like valid instincts to me, however I couldn’t see how to implement them mechanically.
For example, as a Twist, I introduced a Kobold ambush whilst they were distracted with their obstacle. And obviously both players said “I would have heard them coming!” and “I was always ready for this moment”, respectively. However I couldn’t think of a test to give them.
Could I just give them an advantage die to their disposition? But not give them a check (and therefore no fate points)? Do instincts not work with Conflicts in this way?
In relation to this - what if the players are ‘surprised’ by an ambush? How does that work with disposition? Thanks!