In our current campaign, we’ve got people learning the Instruction skill, and we wanted to check if we’ve got it right.
Firstly, you can only use Instruction for skills, rather than stats.
However, as the instructor can set the level of of the test received (Routine, Difficult, Challenging), if you’re teaching someone a skill they don’t have through, say, Challenging tests, would they not log a Stat test instead?
It strikes me that this gets close to violating intent/task (intent: learn skill, not intent: increase stat), but I was hoping someone wiser could point me in the right direction?
So, the question is: can you use Instruction to give people Stat tests via high-Ob ‘Beginner’s Luck’ tests?
I’m not at home so i don’t have the book at hand but … a skill you don’t have is basically and generaly open with routine test.
Why give a challenging test to learn the basics of a skill, no teacher would do that (or basically that’s what a failed instruction roll could mean)?
If a routine test for a skill is difficult or challenging for a Stat then i think it’s fair to raise the stat first. Like a sport class, you get stronger or gain endurance before learning any real skill in a sport no?