I was able to sit down with a few of my players on Friday night and generate some characters for an upcoming game. I was unsure how well they would take to the idea of beliefs and instincts but I was pleasantly surprised.
Anyhow, I would like to hear people’s thoughts and opinions on what my players came up with.
We read through the various examples of the characters in the books and one chap picked a couple of wonderfully conflicting examples from the book but what surprised me most were the Tenderpaw and his mentor the Patrol Leader, I think there is going to be some good tension between them…
Traits: Stubborn, Guard’s Honour, Leader
Belief: I’m getting too old for all this but each new generation of guardmice seems younger and less experienced than the last…
Instinct: Defend the defenceless, leave no mouse behind!
Inspired in part by Thom from the MG rulebook but with a bit more “grumpy old man” about him.
Traits: Steady Paw, Young, Brave
Belief: I’ll prove to the oldfurs the qualities of my generation. Theirs is the folly of not acknowledging us; it is time for a new era in Lockhaven!
Instinct: Always expect a fight.
I’m interested in seeing how this character develops… the darkness or the light…
Traits: Curious, Open Minded
Belief: All possibilities should be explored for the well-being of the Guard.
Instinct: The old ways are the best.
I love the idea of a character that is naturally curious and open minded and likes to explore possibilities but when it comes to making that final decision he can’t help but flee back to what he knows works…
As I said I’d be interested in reading what any of y’all have to say.