So, I’m a pretty new Burning Wheel GM/player and my group and I have come up with an idea for a world/setting we would love to play in.
Here’s what it’s like:
-Humans live in a Wild West-esque setting, with cowboys and stuff. They use 1850s tech, mostly.
-Dwarves and Elves live together under a large, extremely technologically advanced empire that wants to conquer the human lands. They use electricity(tesla)-based technology (Teslapunk).
-Orcs live nomadically in the plains in tribes. They have no technology, but they are deeply attached to nature.
-Orcs also have an esoteric ability to command lightning (electricity) with their thoughts.
-Elves value science over all else, and Elvish artists are exiled from society.
-Dwarvish society is separated into Houses, with every Dwarf (sans outcasts) belonging to a certain House
-The campaign takes place at a point where the Dwarvish/Elvish empire has begun to send colonists to the Human lands.
I also came up with some ideas for Dwarvish/Elvish weaponry:
-Coil Pistol: An electrically charged pistol that shoots electrified bullets.
-Surge Pistol: A battery-powered pistol that shoots surges of electricity.
-Surgegun: A battery-powered shotgun that fires large surges of electricity at short ranges.
-Tesla Rifle: A coil-powered rifle that fires electrified bullets.
-Lightning Rifle: A coil-powered rifle that fires pure electrical energy in lighting form.
-Tesla Cannon: A cannon that fires charges packs, which explode in a wave of electrical energy.
-Coil Repeater: A mounted, coil-powered gun that fires electrical energy at a continuous rate.
However, I don’t know what stats I should use for these. I don’t want them to be super overpowered, but too balanced wouldn’t make sense.
Now, for the actual players and their adventure, the party is a group of treasure hunters (known as “Sweepers” in this world) who are searching for “The Dievulo”, a mythical treasure that only appears in ancient legends and children’s stories. Each player has their own belief as to what the treasure is and/or does and why they want it.
This is the concepts that my players have come up with for their characters so far:
-A Human ex-rancher who became a lone ranger after losing his ranch and family to an Orcish tribe. He decided to hunt for this treasure in hopes that he can rebuild his ranch and live his life in peace.
-A greedy Dwarvish House Master who, after founding a colony, decided to begin treasure hunting merely for more money and power. He chose to hunt for this treasure under the belief that it will bring his House to full power over all the other Houses.
-A Human Mercenary who was hired by the party.
Obviously the last one needs some work, and two of my other players haven’t come up with anything.
So, I would love some feedback.
Ideas? Thoughts? Comments? Suggestions? Complaints?