Good Idea! about Good Ideas! Also, items from the Loot 2: Stuff Subtable can be made into supplies with a little bit of work and ingenuity from the players. GMs might consider making their own custom Stuff table for the dungeon they create.
In TB especially, all that glitters is not gold. It might be a Good Idea! to fashion “stuff” from the loot table into supplies, but most of the time it will require some effort to transform it into something useful.
- Leaves can be turned into fire-making supplies.
- A piece of a bone can be used to draw a rune circle on the stone floor.
- That scrap of indecipherable notes can be made into a deft, crinkle-paper detection trap to see if you are being followed.
It all depends on the situation and the description, of course.
As a little teaser, you can see something Owen and I have been working on called Scrounging. Scrounging can be found in The Grind zine and later in the year in my Scourge adventure. It is meant to augment Scavenger, but it connects into the idea of finding random “background items.” The information conveyed from a piece of “placed stuff” could become Lore Master supplies or who knows.
The idea for Scrounging evolved from an adventure I am currently working on. I wanted a way to reveal the background of all of these different civilizations - kinda like an archeologist uncovering some ancient piece of seemingly “worthless” junk. One of my favorite pieces was a little ragged doll found in these dwarven ruins-a potent reminder that there were families living here once. Many players might discard the doll because they “don’t have room” in their inventory, but I had a clever player use that as supplies for a Persuader test later in the session.
However, story items that are required to “solve” a puzzle shouldn’t be in random tables (and you might consider placing them in multiple locations), but random “Stuff” can be an important part of the story too.