Hi, I’m new here, I just got my BW Gold and hopefully will have my copies of Burning Monster, Magic and Adventure soon (shipped already).
My question is pretty simple. I found the lifepath system absolutely amazing in design. The idea is just awesome, perfect for my games.
But the way I see it, is as if the PCs just met after living full, completely different lifes. Since we have so much detail of their backgrounds, it isn’t as simple to hook’em up as in D&D (or at least, it isn’t as satisfying - it’s not BW-ish).
In Warhammer, for instance, you have the party sheet, where you have the kind of party the group is (mercenaries, knights of justice, rogues) and the group faces internal conflict, losses, victories and friendship (ok, not really), they are rewarded (or punished) accordingly.
I’m sure most of you (I myself included, if there isn’t a solution) that thinks “c’mon, don’t worry, just ask the players how they are together, or just take a look at their Beliefs and fix yourself something”. Yeah. But isn’t there a neat, awesome mechanic to “Burn” the PCs’ Party? A small lifepath-ish stuff that could be used to explain why their party is a party and what are the party goals (much like Beliefs?). Are they Mercenaries turned Slavers turned Bounty Hunters? Are they a group united by faith or an oath? How does it matter in a mechanic-wise way? Maybe even party Artha in order to reward teamwork? Ok, that would be too much of a dream.
Well, actually, I just want a Party-lifepath-ish-something. Players chose the kind of group they want to have, if the group actually did something before the game, something to get them tied together and ready to go, but having the same “wow, neat!” felling we all have after burned our characters you know?
Is there anything like that out there?
Thanks
(and sorry about the bad english, not my native language)