Originally published at: https://www.torchbearerrpg.com/?p=863
Here is some more gear that might help your adventurers survive the dangerous world of Torchbearer.
You’ll find more new items in the previous post in this series:
Availability indicates the type of settlement in which a piece of gear can be purchased. It’s a hierarchy from greatest availability to most-restricted availability:
- All Settlements
- Remote Village
- Busy Crossroads
- Bustling Metropolis
For instance, if something is available in a Remote Village, it can also be found in a Busy Crossroads or Bustling Metropolis.
|Buff Coat||Ob 3||Worn/torso 1||Bustling Metropolis|
|Coat of Plates||Ob 3||Worn/Torso 1||Bustling Metropolis|
|Scarf||Ob 2||Worn/neck||All Settlements|
|Wool Sweater||Ob 2||Worn/torso 1||All Settlements|
|Frame Pack||Ob 2||Worn/torso 3||Busy Crossroads|
|Purse||Ob 1||Worn/torso 1
or Belt 1
|Chalk||Ob 1||Pack 1||Busy Crossroads|
|Ob 2||Pack 1 or
|Pickled Herring||Ob 3||Pack 2||All Settlements|
|Sack of Flour||Ob 2||Pack 6 or
A heavy leather coat and skirt made from hide. Acts as leather armor but can be used twice per conflict rather than once.
Used to mark areas. Counts as supplies for Cartographer, Dungeoneer, Pathfinder or Scout when appropriate. Three uses.
Coat of Plates
Overlapping metal plates riveted inside a leather garment. Acts as leather armor but deflects spears, arrows and bolts.
A sturdy wooden frame with straps to which one can lash items. Frame packs can hold up to 8 slots. Counts as a factor in Fighter and Dungeoneer tests.
A small cask of herring in brine. 1d6+1 preserved rations.
A leather or cloth bag that can hold two slots of coins or gems only.
Sack of Flour
A large sack of flour. Supplies for 3d6 Cook tests.
+1D to resist or recover from the effects of cold and draft.
+1D to Laborer tests for clearing brush, chopping wood and pounding nails.
+1D for resisting the effects of cold and wet.