Justicar Cobra
Monstrous nine foot snakes created by an angry immortal to punish a thief. They adore rhythm, and music can be used against them as a weapon (attack +1S, maneuver +1S) in Trick conflicts
might 2, nature 4
descriptors: (guarding, hiding, swaying)
kill: 4
attack: +1d lightning-fast strike
defend: +1d slim, low body
drive off: 9
attack: +1d menacing sway
feint: +1d lightning-fast strike
defend: +1d slim, low body
capture: 6
attack: +1d menacing sway
feint: +1d lightning-fast strike
defend: +1d slim, low body
flee: 2
none
trick: 4
defend: cold blooded, +1d
feint: +1d lightning-fast strike
armor: scales (light armor)
instinct: never leave the charge unguarded
special: Characters wounded by a justicar cobra’s strike must succeed in a Will test Ob 4 or be sick. As long as the sick condition persists, the character is unable to lie, a factor in Manipulator tests (and should be roleplayed).