So, we just finished up the third major arc of the epic BWG campaign I am GMing. We’re now taking a break from BW for a few months to play some Apocalypse World, but will definitely be returning to the same campaign afterwards. So, I am taking this opportunity to reflect and to plan how to run a better game for the next arc.
This has been my first time GMing Burning Wheel, and it has been a learning process. One of the problems I’ve encountered was that some of the PCs’ Beliefs became scattered and unfocused. We have a huge, rich setting, and the three-arc adventure involved traversing across 5 different regions, about 500 square kilometers (300 square miles) in area. The problem was that many Beliefs became tied to certain locations, or to other characters tied to certain locations, and that the PCs were in a constant state of motion, never staying in one place for too long as they pursued their other Beliefs.
I did my best to persuade the players to take Beliefs that related to immediate aspects of the adventure at hand, and for the most part they did. I also instituted a “Backburner Belief” system, in which a Belief that had been rendered irrelevant due to travel can be “moved to the back”, replaced, and then subbed back in later on if it becomes relevant again. It all worked out pretty smoothly. Except for a few Beliefs – BIG ones – that were too important to the PC to just be subbed out, yet were impossible to explore due to constraints of location. (We did explore most of the major Beliefs, but with a large party, were unable to explore them all.)
So, my question is: How do you make sure Beliefs always stay relevant? Or do you even worry about this? Do you think it’s fine to have an irrelevant Belief or two at any given time, so long as you have at least one relevant to the task at hand? What’s your take on this?
I’ve been thinking about making my next campaign arc be focused in a single city. Keep all those Beliefs centered in one location, let them all intermingle and breed chaos with each other. Alternatively, considering maybe doing a Burning THACO style dungeon-crawl, and have those Beliefs be strictly tied to each individual adventure. Or perhaps we need a tighter Big Picture to tie all our Beliefs to. Our original Big Picture was mostly based around what was going on in the setting, and I let the players choose Beliefs based around the setting and the NPCs within it.
Any other ways you could recommend?