thanks for all the answers…
A new question popped up. As we are total newbies we tested the firefight with two completely equal units.
The fight was between two squads of “spacemarines”.
Corporal (sec. in com.)
Signal tech guy
Sniper (better assault weapon)
Squad support weapon guy
Everyone in the unit armed with assault guns, except for the sniper who was armed with an Assault laser, and the squad support who had a MPIML.
loads of fun…
Lots of supression fire and tons of reloads (we probably need to count magazines )
When reloading the MPIML does he get any disadvantage reloading?
Does the Assault weapons get any advantages reloading?
Do you roll reloading for each character? or just the squad support guy?
We played it so that:
- no disadvantage nor advantage to any one reloading as both units had a weapon with single shot magazine.
- Reloading rolls were made for each weapon type with same type of weapon exp. (all guys with exp 5 assault guns are rolled for, squad support rolled for once, etc. etc.)
How do you do in bigger battles when rolling like this seems stupid?
This lead me to steel questions also. Because there were so few soldiers we rolled steel for each type of character (one roll for the red shirts, one roll for squad support, one roll for the leaders etc. etc.)
In bigger battle would you just let the officer roll steel?
Or was it supposed to only be the leader that rolls steel?
A speculative question:
is it ok to have different kinds of composition in units:
Like one unit is one huge spacecraft, another one is a fighter wing?
What would be the consequences of this in a firefight? should it be avoided?
Sorry for all the questions. I know it is in the book somewhere, but getting it explained increases ones understanding of how things works.
Prob. more to come
p.s Page reference and links are cool answers