A wooden club wielded with two handed and fitted with flint or obsidian shards to create a jagged cutting edge on both sides. A 1-handed version exists. It functions like an improvised weapon and the bonus effect as the 2-handed version.
As a club, the macuahuitl counts as an improvised weapon in Fight conflicts to capture or subdue opponents. As a cutting weapon, the 2-handed macuahuitl is fearsome. Treat as a 2-handed sword with the following effects: After causing damage, roll 1D6. On a 1-3, the weapon is damaged. One a roll of 4-5, the weapon is damaged but does an additional point of damage to an opponent*. One a roll of 6, the weapon is undamaged. A damaged macuahuitl becomes a club until repaired (requires raw materials and an armorer test ob 1).
*If your opponent only has a single point of disposition, you do not inflict any bonus damage.