I’ve just finished my third session of Freemarket, and I think I’m starting to get the hang of it. There’s a bunch of things rattling around in my head that I could use some help with.
1.) Players are regularly destroying me. And getting big piles of flow. One problem is that I have a heard time forbidding them from using their genelines. If someone has “quick thinking” it ends up applying to every challenge. How do I make this call?
2.) Players have been starting lots of self-targeted challenges like thin-slicing where they all gang up on me, 4 to 1, since I can’t do multiple opponents in a situation like this right? We go for a round, I draw and pull slightly into the lead, but then three players in a row burn, burn burn. Now I have no points and the 4th payer calls, and I lose catastrophically. They are burning a lot of tech and interface to do this stuff, but until they run out, I can’t find a way to slow them down.
3.) If players are pretty low on tech and interface due to burning, and one of the PCs wants to repair all these things with recycling or mobbing, do I have to run a challenge for each piece he wants to fix? Because that would be like 12 challenges. What if they say, “We go into that mobbing MRCZ, and ask them to fix all our stuff.” Do I just reset everything?
4.) Every time there is a challenge, all the players jump in. I’m going to start challenging them with multiple opponents to slow them down, but is there an easier way? I guess I should make more use of interface and tech on NPCs.
5.) I’m getting big piles of bugs, but I never have time to use them before they call.
6.) We play three hour sessions, but we only get around to about four challenges. I get the feeling that we should be doing less free roleplaying and more challenges, right? We never get close to running out of our decks.
7.) Now that everyone has lots of flow, I want to up the flow investment requirements, but now I’m afraid that if they pull off another big victory, their flow will just get gigantic.
8.) On the plus side, the players had a ton of fun trying weird stuff on the station, and were super engaged, so I call that a success. I just want to make them afraid for a change.