Half a session!
Last Saturday we had another weird, unfinished session. It was Diego’s birthday, so we meet up early to play Torchbearer and “secure” the tables for the birthday party. We had only a couple of hours to play, but since when had that being a problem?
Nicolás had missed the last session. He told the group that his character, Makarios, spend the last Town phase in Lifdis’ house sending letters to his parents in Kûdz, and marked off his Exhausted condition. Diego gave the last session’s recount and marked off his Afraid or Angry, I’m not sure.
We started by roleplaying some scenes from the last session. Hally was at the town gates, meeting up with Folkvar, a strong (and apparently sexy) pelter, head of the guard at the time. Folkvar told the cleric about three missing prisoners. They had discovered this missings after checking the dungeons and finding discrepancies between the occupied cells and the written registries. The disappearing must had happened during the last tanner’s watch some days ago, and it coincide with the arriving of a strange character: a tall and grim man came from Argast carrying a letter from his master presenting him as Morgo. His reasons for coming to Stone Claw were vague. He stayed for one day and never uttered a single word. While returning to the south it was reported by a farmer nearby that he carried three large bags in his cart, one seemingly moving.
Folkvar said that he needed prove of this prisoner’s whereabouts to present to the king. A part of the reward they were expecting would go to Hally. He didn’t knew how much could they take from the king, but it was going to be silver at least.
Urielagas paid the bard in the Dragonsong Tavern to hear some rumours and found out that another elf, his friend Ristand, had passed by. He said he was hunting orcs in the road to Argast.
The characters changed their Goals from last session. Diego wrote “I will locate the target”, Nicolás “I will find this guys” and Franco “I will meet up with my friend.” I can’t remember Mariana’s.
Before we started Mariana and Nicolás were dissatisfied with their Instincts, so Mariana changed her from “I always check the terrain for traps” to “I always research the esoteric nature of found items and places” and Nicolás from “I always have my weapon at the ready” to “I’ll always check the surroundings for fresh water and edibles.”
The adventurers left Stone Claw taking the south road. At the gates they asked about the road, it was one day and a half of travel on foot to Argast, and a guard warned them that Orc Season had begun.
Right before they leave a dog cuts them off, barking desperately “The dog! I was wondering what the hell that was about!” the players yelled (well, all except Nicolás who had no idea what we were talking about). It was grey and shaggy, and had a rag around its neck. It continued barking and pointing somewhere off road. I described a small hill with a tree on top. Laid down against the tree was a man. The players asked me if it seemed like a good place for an ambush, but I reassured them that they were safe.
They approached the dying man laying in a pool of his own blood. He laughed as the adventurers came, and petted his dog. The situation was grim and they knew they couldn’t heal him. “I’m sorry I am not neatly trimmed for this occasion.” He took a map case from between his bearings “Here, take this before they come.” The loud sound of galloping came from nearby. Hally took the map and they hid between some bushes. Half a dozen riders came before the dying man, one of them clad in a full plate with a knightly bearing.
“You took too long…”
“Where’s is it?!”
“You mean the map you took from me after stabbing me in the back?”
“You know what I mean. Where is it?!”
“I don’t have it, I guess I lost it in the pursue” Said the man, smiling.
The escorting riders dismounted and started to approach the man, club in hand. The dog started growling by his side. “I come up from the bushes!” said Franco. “What?!” the rest of the party. They started arguing about what to do. Diego wanted to trade the map for the man’s life. Franco wanted to interfere, Nicolás and Mariana wanted to stay hidden (maybe adopt the dog if it was possible). Franco plans to have Urielagas cast “Celestial Music” to make the sound of the guards approaching. I remind them that the iron clad man is obviously a knight and I tell Mariana that her character recognizes him as Sir Haldor, the Destroyer.
Franco then plans to summon the sound of an orc raid and rolls Arcanist, fails, twist: “Deal with the elf.” the guards rush to beat Urielagas who had came out of cover. Meanwhile Sir Haldor approaches the man “So this is how Nyall, the Great Thief West of Borea, dies” sunking his lance in the thief’s chest. The dog starts biting the knight’s leg, but is struck down with a sword.
The rest of the party is seriously thinking in leaving his foolish companion behind, and start arguing about what to do. Hally even tries to see the map, but knows that it will catch the guards attention. They keep arguing, and Urielagas is now bound and Injured. “Finish with the elf and take him to the dungeons, I want to have fun with it.” Haldor leaves the scene while the riders keep pounding the elf like a piñata. The party is deciding between a Drive Off or a Kill conflict. I tell them that the riders are only dressed in a leather armor and armed with clubs. Also they are Might 2. We start a Conflict.
It went easy, taking less than two exchanges. The party lost less than half their disposition, saving their elf. Off game the party guest started showing up, so we had to break the session.
By the end of the night Franco had lost his voice and Diego was really drunk and tempted to keep on partying with some friends. We were all tired, so we decided to finish the session in the week.
We have to see the fight’s compromises, their loot and the rest of the adventure. The idea is to take the dungeon I’m making (so I was relieved they couldn’t reach it yet).
We enjoyed the session, even after Franco’s habit of “roleplaying” his character at the least appropriate times. I’m not used to introduce this kind of “NPC only” scenes but I think the players liked it. Also this session was rules-light, so we didn’t argued about the rules, and everything felt a little more organic.
I’ll come up with the finished session after Thursday I hope they get to the dungeon