I just finished up running a 7-session MG game and am trying to figure out what to do next. I have long admired many parts of the indie time-travel game Continuum – which, coincidentally enough, also uses a kind of action scripting to handle time combat – but the system itself is needlessly fiddly and not nearly as elegant as MG.
So I just finished hacking MG to run Continuum in a way that I think is going to be really cool. The character and combat sheets I made for the game are posted up here (PDF). I’m only having a problem trying to figure out what the “Cobweb” stratagem should do, aside from serving as a Feint. If anyone else out there is familiar with both Continuum and Mouse Guard, I would definitely appreciate some help.
Otherwise, I think most people with knowledge of both games should be able to run this pretty easily, just from the character sheets. Once I actually get around to playtesting this hack, I’ll try to write up a one-sheet of guidelines for making it work well.