There’s a fungus that turns ants into “zombies” and I thought it would be interesting to extrapolate that idea into a sort of horror / biological attack scenario. You can Google it and read the news / science articles for yourself. Here’s the current idea.
Mission 1: Find Senior Chemist Werner’s Report
Starts in Sprucetuck, the patrol is ordered to investigate why Werner hasn’t seen in his yearly report. His research facility is located past Pebblebrook. If the Patrol is not full strength (3 members), add in template character, he / she will join the patrol for all 3 missions.
- Journey to Pebblebrook - Scout / Pathfinder (Failures = Wilderness obstacle).
- Get directions to Werner’s research facility - Circles / Persuader (Failures = Angry condition).
- Mouse Conflict - Werner’s assistant Heidi is crazed and confused and must be detained: Use Scientist Profile (Failures =
Tired / Hungry Thirsty) - Interrogate Heidi - Persuader / Deceiver: Use Scientist Profile (Failure = (Angry / Tired if not already applied)
- Werner went out into the hills past the scent border near Darkheather.
- Search the Facility - Loremouse / Scientist / Archivist (Failures = Weather Condition)
- Return the report and Assistant Heidi to Pebblebrook
- Circles / Healer to revive Heidi, she will join your patrol to help find her mentor (Failures = Heidi does not join your patrol)
Mission 2: Find Senior Chemist Werner
- Journey into the hills - Scout / Pathfinder (Failures = Animal Conflict - Raven)
- The patrol must drive off the inquisitive Raven or it will attract attention.
- If the Raven wins (This will have a delayed effect - Minor Compromise = 2 Weasel Peasants, Compromise = 3 Weasel
Peasant Patrol, Major Compromise = 2 Weasel Peasant and 1 Weasel Soldier). - Heidi will not participate
- If the Raven wins (This will have a delayed effect - Minor Compromise = 2 Weasel Peasants, Compromise = 3 Weasel
- The patrol must drive off the inquisitive Raven or it will attract attention.
- Locate Senior Chemist Werner - Scout / Survivalist (Failures = Wilderness Condition)
- Werner is being held by a group of Weasels (See above), if the Raven was driven off then only one Weasel is present
(After the first conflict round, the second Weasel Peasant will arrive to help).- (Failures = Injured)
- Heidi will participate: Use Scientist Profile
- Werner is being held by a group of Weasels (See above), if the Raven was driven off then only one Weasel is present
- Return Senior Chemist Werner to Pebblebrook - Scout / Pathfinder (Failures = Tired / Hungry Thirsty)
- Question Werner - Persauder / Deciever (Failures = Angry)
- Werner is under strict orders not to divulge the nature of his work. If Heidi is in your patrol, allow a second test to be
made. (Failures = No preparations can be made for the up-coming invasion).
- Werner is under strict orders not to divulge the nature of his work. If Heidi is in your patrol, allow a second test to be
- (Only if 4 was successful) Prepare for Invasion - Smith / Carpenter / Orator / Weather Watcher / Administrator / etc > Look
at Military Weapons p.121.
Mission 3: Night of Horrors
- Gather Intelligence - Weather Watcher / Militarist / Cartographer / Survivalist (Failures = Angry and do not award a point
to the patrol (See below). - Scout the Enemy (Army of Zombie Weasel Peasants / Captured Mice) - Scout / Pathfinder (Failures = Wilderness Obstacle
and do not award a point to the patrol (See below). - Prepare to Escape - Scout / Pathfinder / Administrator / Orator (Failures = Weather Condition and do not award a point to
the patrol (See below). - Defend Pebblebrook!
- 1 point: You may take a free test to alleviate a condition and you may choose the weather, which will affect the invading
army. - 2 points: There are actually two forces attacking Pebblebrook! One is a band of zombie Weasel Conscripts / Mice and the
is a zombie Badger. - 3 points: You learn that there is an old abandoned mole tunnel under the city.
- The patrol leader may choose two of the options below:
- Decide if the patrol will defend against the zombie horde.
- Patrol vs. Weasel Overlord (Failures = Injured / Significant Trait)
- Decide if the patrol will defend against the rampaging badger.
- Patrol vs. Badger (Failures = Injured / Significant Trait / Circles +1 (Fighting a zombie badger is pretty epic)).
- Decide if the patrol will evacuate the town (Only allow if three points were earned).
- Chase conflict - Patrol vs Weasel Overlord (Success = +1 Resources) (Failures = Sick)
*If players do not all agree with the course of action as determined by the Patrol Leader, allow an argument conflict to occur.
*Dice earned for preparing for the coming invasion may not be applied to the evacuation.
*If the patrol chooses to fight the Weasel Overlord and the Badger and wins award promotions (In Winter Session) and if they are both not stopped allow the Patrol to escape but apply both sets of penalties and do not promote this year.
- Chase conflict - Patrol vs Weasel Overlord (Success = +1 Resources) (Failures = Sick)
- Decide if the patrol will defend against the zombie horde.
- 1 point: You may take a free test to alleviate a condition and you may choose the weather, which will affect the invading
- Retreat to Barkstone - Pathfinder / Scout / Cartographer (Failures = Sick)
- Report to Barkstone Mouse Guard Captain (Award the player who delivers the Epilogue one free skill check) and end the year.
If you guys have any ideas or comments, let me know. I left out the obstacle ratings because I thought that would be more case dependent. Anywho, let me know ^^