Mimic

Mimic
Might: 2
Nature (Trickster): 4
Nature Descriptors: Imitating, Bludgeoning, Sticking
Dispositions: Fight 6, Negotiate 5 All else Nature + Nature roll
Fight Weapons: Sticky Skin (+1D Maneuver), Pseudopod Extremity (+1D Attack)
Flee Weapons:
Skills: None
Instinct: Always be attractive to your prey
Special: A Mimic will try to imitate part of the dungeon ecology, often times as a treasure chest. If the Mimic is opened, it will start a Fight Conflict. If a party member passes an Ob 3 Dungeoneering check, they may recognize the creature for what it is and may either avoid the Mimic or initiate a Negotiate conflict for dungeon relevant information.