Mostly for my own entertainment, I created Miserables and Misfortunates: a web app that generates random level 1 Miseries & Misfortunes characters. It really helped me wrap my head around character creation prior to getting the game to the table. I think it shows off the interesting range of characters possible within this system.
A few notes on the randomizaion of character creation choices:
- Governing abilities are not modified. They are flat rolls. If you used this generator but wanted to allow modification of governing abilities, you would need to update measures, languages, and skills accordingly.
- Languages are randomly determined prior to determining viable lifepaths. Occultist, Philopher, and Jesuit lifepaths are only options if Latin is on the list of known languages.
- A wealth rating over 16 removes Filou and Gamine from the list of possible lifepaths.
- Illiteracy (an intelligence modifier less than -1) removes Clerk from the list of possible lifepaths.
- Having children, a spouse, or in-laws removes Gamine from the list of possible lifepaths.
- Musketeer and Petty Noble are weighted more heavily than other lifepaths if a character has a patent of nobility.
- The governing ability for the rider skill is not listed. I used Dexterity but can update it if corrected.
- Hermetics does not have a base governing ability (based on my reading of another forum thread).
- Lifepath skills that include options are written as text; the option is not randomized (e.g. the Americain(e) must choose and write in their additional religion).
- Gear options (e.g. the soldier’s kit) are randomly determined.
- Skills with a rating of 0 (or less) are listed as such, though the character will have to roll unskilled (1/10) until the skill is improved to a positive value.