Hey Gang,
So I started a Mouse Guard game a little while ago. We had our first session. It went well but I think we ended up concentrating on the rules and had less emphasis on the role-play side. Now that we tried out conflicts twice I am a bit more confortable with much of the crunchy side of things. I was cooled out at how well the argument conflict went. My group is extra large with 6 players!
I ran the mail run from the book for my first adventure. Complete with the raven stealing someone’s cloak and his two friends getting it back during the player turn.
I ended off the player turn with the hook for the next mission. The Patrol leader has decided to excort Loretta to her husband up in Darkwater complete with all her belongings. They “plan” on dropping in on Lockhaven to check for new orders along the way.
Now I liked the Shaleburrow Bandits idea I found on the forums and one of my players is fond of having the canon events played in the background. So I think I am going to change the “privateer bandit” idea to being headquartered in Barkstone. It will be a nice lead in to the comic when we get to the fall.
Anyway Here is my situation. I have chosen a weather obstacle(my game is in spring and it will start to rain) and I want to do a mouse obstacle. Two of the characters have friends in Elmoss who are harvesters. They will come accross a group of Elmoss soldiers that have been killed and one of the players Friend Named Sammy barely alive. The guard in question is a healer so a cool scene for him and a chance to “save” his friend. I also want to suggest or tell them that the bandits have kidnapped one of the harvesters(the other friend of one of the patrol). I think the players will have to choose between escorting Loretta to Ivydale or go after the bandits. They could split up or keep Loretta and Sammy along but that would be difficult. What I think will happen is they will split into two teams. Team A continue on to Ivydale. Team B track down the bandits and get the kidnapped harvester. Incidently the bandits plan to sell her to some Weasels that live just over the scent border in Farmdale.
I plan on challenging Team A by having them deal with a rising riverlet just outside Ivydale. (Its raining remember) They will have to come up with some way to cross with Loretta and her luggage and injured Sammy. This is their second obstacle.
Now I have created I realised another mission in a mission! This can screw up the whole two obstacle concept right? Now I want to run the game as written but I am also and expierenced GM and understand sometimes you have to break the mold. But I have such a big group that I feel the need to almost run two missions at once to keep everyone busy.
Oh one other thing. I am saving it for the future. In getting back the cloak from the Raven the guardmouse managed to steal a bejeweled dagger from the raven’s nest. I decided the dagger is of Weasel make and there is a Weasel patrol looking for it and tracking down the guardmouse who has it. They will be an obstacle in the coming adventures when they catch up with the patrol.
Anyway suggestions and comments would be welcome.
As long as we have fun I think it will be good.