Hi All I’ve switched from BWR to BWG. And have a few questions after playing, I know some of these questions would have arisen in BWR too but I still don’t know the answers!
Q1: Unless explicitly told otherwise (like with working out an incidental hit result) do you always round down in BWG?
Q2: If a stat like PER goes up during play do all linked skills also immediately go up, or do skills advance independently once opened?
Q3: WWBWHQD? In the session I was running a bunch of orcs jump down from some low cliffs with the intention of fighting, subduing and capturing the PCs. I used regular tests and vs tests for this and I’m not sure I handled it well. Here’s what I did:
- Rolled stealth vs Observation to set up the ambush (no concerns here)
- (The orcs succeeded at point 1) I made the PCs take Steel tests for the ambush (they all failed by margins of 3 or 4 and chose to stand and drool)
- (Here’s what I wasn’t sure about) I didn’t want to just say “ok since you are standing and drooling they easily bundle you up into sacks and drag you away”. So instead I said the orcs were trying to grapple and lock or throw the various PCs, since the PCs were hesitating I made the orcs roll as if rolling against “No Action” from the fight matrix (despite not being a FIGHT! rules mode) and gave them a 1D advantage due to the fact they were against hesitating PCs.
- I did not take into account the time of hesitation, I just abstracted it into the 1D advantage. So the orcs didn’t get 3 or 4 shots at the capture.
So how would you chaps have handled this?
Q4: We had a situation where someone with REF 4 (Alf) was fighting someone with REF 3 (Bert). Alf uses his extra action in volley one scripting great strike “SET” > “STRIKE”, Bert scripted block. I ruled that the block “went off” against the SET and then the STRIKE bit of great strike was counted as happening against “No Action”. Was this right? Is the way around this (as an unfortunate defender) to script Avoid instead, since it works against everything that volley?
Q5: If I have advantage in a FIGHT! for my weapon and as we go from exchange 1 to exchange 2 I decide to position with a different weapon am I right in saying I lose the “vie for position” dice advantage for the weapon I was using and instead my opponent gets the advantage dice for his weapon (or do I just lose mine but he gains nothing)?
Q6: WWBWHQD? - It comes up a lot in my games that there are fairly “standard” (not much at stake beyond getting past the opposition to continue exploring) fights do the death using vs or bloody vs rules. The players intent is almost always “Kill them” now as the GM I don’t want to do the same for my NPCs (would be short games with insane amounts of high stakes rolls) so I generally declare I’m trying to wound the PCs instead (intent of superficial, light or moderate wounds). Is this what you chaps do too? I do go beyond this when occassion calls / when it’s at all possible e.g. intent “drive the PCs to the cliff edge”, “send the PCs sword flying”, “Prevent access through this narrow defile, driving the PCs off” etc. But what kind of NPC intent do you HQ-ers tend to use in more “standard” fights?
Q7: A player with higher REF than the others was hesitating, along with them, outside of FIGHT! mechanics, and he felt he should hesitate less than the others due to the fact that if it were in FIGHT! he would have more actions per exchange. I ruled that outside of FIGHT! time is more abstract and it’s just how many heartbeats you hesitate for so I wasn’t going to have REF factor into it. Was I right?
Thanks!