I have this idea for a Gundam campaign rolling around in my head. I even wrote up notes for several factions and plot points, but I got stuck in one particular place. I wanted a more fluid system/less complex system than Jovian Chronicles to run it in, and given a choice of 2 major factions to join up with for support in opposing the faction that disavowed them, the players couldn’t give me any direction.
It takes upwards of 35 minutes to write up statistics for one mecha in JC when you’re on a roll. I didn’t want to have to write up every mech in the game to get started, just in case the players picked a different group in play than what I had notes for.
Then I thought about it, Mouse Guard is pretty simple, and it’s rich and best of all, the players have to tell me what they want to do by writing their beliefs and goals.
Does anybody have any input on how to handle large vehicles with massively dangerous weaponry fighting at high speed in the vacuum of space? One thing I really like about JC’s mecha (after they’re statted out) is that they accept penalties with each hit that gets through the armor, lose systems etc. They don’t really have hit points, just damage thresholds. It’s possible to wing one, or to pop it in one hit, depending on the hit. If you get winged 20 times it’s like driving a jalopy when it used to be the equivalent of a Tesla roadster. So you can still be the hero in a Mecha with a gaping hole in the head and no right arm, it’s just harder.
I don’t own Burning Empires, and it seems like nobody has really completed a ship hack yet, although I could be wrong as I didn’t look into this sub-board until last week. Anybody have anything I can adapt?