I’m updating my monsters for tomorrow, and introduced the Mechanical Guardian, a weaker version of the Guardian Statue. A question came around: If I equip my monster with a common weapon (a halberd in this case), it adds it’s modifiers to all corresponding actions, right? Or I can take some of the modifiers and place them as I like (functioning like a custom monster weapon)?
I’m afraid my players feel cheated if I say that the monster has a weapon and it doesn’t work the same way that an equal weapon a character might have.
Also I changed Morgo, took Flee from his set dispositions (but left the weapons) and introduced Trick. Probably I’ll make some more changes before tomorrow.
Thank you guys for the replies! I feel as I might be starting to understand the game mechanics better