We’ve played our first session now and it went well.
For me as a GM, I have to fit a session into a better time span - it’s easy to drag out on some obstacles and add dice rolls (probably because I come form more traditional RPGs where every little detail is rolled for).
We got into a lot of teamwork though - and the fleshed out characters really got to shine. Every character/player had a situation or scene where they could play on their view/strength/weakness.
With a five-players group though, it’s tough to give everyone an opportune moment to roll for the group. I got four out of five engaged in the rolls, and one was a bit off in her skillset for the situations that came up (she still got to assists though - and Roleplay).
The new sheets worked well though - and the “draw your mouse” section, which I changed to have a “from behind” in addition to the front illustration, really helped. Since it’s meant to depict what you’re carrying, some mice DO have backpacks or sheaths strapped over the back.