So the title might not be entirely intuitive but here’s the topo :
Should a relatively mundane skill have enough impact to actually derail a campaign story by creating shortcuts “out of nowhere” ?
Say a group is tracking down several mcguffin’s items, go through their contacts for infos and learn the locations of such items, stated as X Y Z in the world.
Would it be fair to roll an intent such as " I intend to beat our Contact up so he admits he Owns one of those items and gives it to us afterwards " thus basically doing in one roll what could’ve been a multiple scene / sessions “adventure” per say, especially since the contact in question never was meant to have said Item ?
Because the way i see it, if that’s how it goes, why even bother looking for the item if , anyway , you could intimidate a nobody on the street and with enough dicepool he technically would own one of those super rare items anyway ?
On another note, how do you deal with / challenge characters that are basically one trick ponies ?
When a single or two of their skills are way ahead of the rest, to a point where they routinely roll 7 - 8 dices without problems and mostly default to said skill whenever something happens and / or leads to superhuman-like feats of strenght and prowess ?
Say a single fighter character, with a huge skill pool in sword, taking on 4 - 5 armored guards at a time and coming on top without as much as a scratch just because his Pool is too high for what the average mooks stats would be like. Should enemies be more tailored towards that better combattant’s stats ?
Thanks for taking the time to read through those questions