Angus
Angus is an overweight and apprehensive young Tenderpaw from Ivydale. He is hardworking, generous, and genuinely well-intentioned, but worried that he may not have the skills to truly prove himself within an organization like the Guard. Angus has had feelings for a girl named Clover since the two of them were just children, and although she feels the same way about him, Angus is far too insecure of himself to recognize it on his own: he set about to join the Guard in a misguided attempt to prove himself worthy of her affection.
Age: 17
Home: Ivydale
Fur Colour: Brown
Rank: Tenderpaw
Cloak: None
Parents: Thom and Loralai (Ivydale)
Senior: Jasper, the apiarist of Lockhaven
Mentor: (Our Patrol Leader, who’s written his character, but still deciding on a name)
Enemy: Thurston the Hunter (Ivydale; rival for Clover’s affection)
Friend: Clover the Harvester (Ivydale)
Nature (Mouse): 5
Will: 2
Health: 6
Resources: 2
Circles: 3
Belief: Never look down on anymouse, unless you’re helping him up.
Goal: (None yet. Story hasn’t started)
Instinct: Always consider what my Mum would want.
Skills: Apiarist 2, Baker 3, Cook 2, Harvester 3, Labourer 2, Persuader 2, Scout 3, Survivalist 3, Leaf Cover-wise 2
Traits: Fat, Generous, Hardworking
Gear: Shield, belt knife (intended for utility, not combat)
I played around with the Belief and Instinct for quite a while, because I couldn’t think of any that really fit the image of the character that I had in my mind. I’m pretty happy with the belief, but I feel like my instinct (Always consider what my Mum would want) needs a bit of clarity: I ran through a lot of “Always run and hide at the first sign of danger”-type of instincts, but I didn’t feel like they really matched Angus; he’s not a coward, he’s just timid and uncertain of his abilities. In the end, sure, he’d rather be thought of as a coward than to leave his Mum and Dad without a son, so that sort of changed the way I thought about his instinct. I feel like I can have “Always consider what my Mum would want”, and it’ll properly cover things like running and hiding when things get too dangerous just fine.
Any thoughts or advice would be greatly appreciated.
I’ll actually be the GM for our group’s first run through the game (we’re all still making characters now), but I think we’ll all have a turn in the GM-seat before too long, so I’m making up a character now.