I’m looking for some ideas on how to challenge my solo player’s belief and instinct.
B: I am superior to all other mice in the territories. (copied from the example sheet for Sloan)
I: Never back down!
I have some ideas for the Instinct. For the next session, I was planning on taking my player to a settlement where the Guard’s authority is extremely limited. There, I would present a situation that she probably shouldn’t interfere in, matters outside of her jurisdiction. Something like a town guard abusing his power or bullying others, or a government official living in luxury while poorer mice suffer. A situation where she’ll feel really bad if she does back down, but where she’ll cause tensions to escalate between the settlement and Lockhaven if she acts out her instinct and tries to put someone in their place. In the future, I have some ideas about bringing her rival into the mix and provoking her to fight or compete when she should be focusing her attention on her mission instead.
I feel less certain about the Belief. Most of the ideas I have for challenging it are too similar to the previous Instinct ideas. Best I could think of was to have her in the company of a conceited, higher ranking mouse who will provoke her into trying to prove she’s better than them, but that feels too much like what I’m doing with the Instinct.
Do you all have any thoughts on how else I can challenge the Belief? Or should I maybe ask her to revise it to be less tied into her Instinct?