This is what I ran the last time I ran MG at our local con. I’ve used it twice and had a great time on both occasions.
The Shipment
The last year has been a hard one for the Territories. Disease and famine had ravaged the land, weakening their defenses and leaving them open to attack. Yet, as the time past and the lessons of the Weasel War faded, old enmities were begun again. Border disputes and ancient feuds turned one town against the other. Through it all, the Guard prevailed. Lockhaven opened its stores of food and much needed medicine in order to keep the peace. Desperate to replenish its stocks before the coming winter, Lockhaven sent to the scientists of Sprucetuck and caravan of medicine was sent forth. But it did not arrive.
The patrol is languishing in Shaleburrow, grounded by a Fall flood.
WILDERNESS OBSTACLE:
Fall (5) swollen streams have flooded the land below Shaleburrow, turning it into a dangerous mud-filled marsh. Complex hazard. Suggested tests: Pathfinding/Scout, Boating, Resources/Circles, Scout.
WEATHER TWIST: FALL STORM (5).
MICE OBSTACLE:
[FONT=arial]The shipment lies in the middle of a large expanse of water halfway between Barkstone and Elmoss. The boat is broken and run aground on a sandbar in the middle of the river. A contingent of mice from Barkstone had made camp on the near shore, opposite similar group under the standard of Elmoss on the far bank.
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Delegations from Barkstone and Elmoss have converged on the site each with several hired thugs. Each side wants the shipment and neither side wants to recognize the Guard’s authority over this part of the Territories.
Barkstone demands the right of salvage, claiming this territory belonged to their forebears. Surely the Guard’s authority ends at their borders.
Vernon the Warrior
Raw Abilities Rating Special Abilities Rating
Nature (Mouse) 3 Resources 6
Will 5 Circles 6
Health 4
Skills: Fighter 4, Orator 3, Haggler 4, Instructor 3,
Soldier-wise 3
Traits: Defender (2)
Elmoss claims the land as their own, from long use and possession and argues that they need the medicines to treat the sick in the town, which lay dying in tents outside the city.
Paul, Mayor of Elmoss
Politician
Raw Abilities Rating Special Abilities Rating
Nature (Mouse) 3 Resources 5
Will 6 Circles 6
Health 3
Skills: Orator 5, Haggler 4, Administrator 3, Halftruth-wise, 4
Traits: Quick-Witted (1), Extrovert (1)
Tuk the Bandit
Raw Abilities Rating Special Abilities Rating
Nature (Mouse) 4 Resources 2
Will 2 Circles 3
Health 5
Skills: Scout 5, Fighter 4, Deceiver 3
Traits: Young (1), Driven (1)
The Merchant, Firbean of Sprucetuck is trying to get the best deal for his goods. He cares not for anything but lining his pockets.
Firbean of Sprucetuck
Raw Abilities Rating Special Abilities Rating
Nature (Mouse) 4 Resources 10
Will 6 Circles 6
Health 4
Skills: Haggler 5, Administrator 4, Persuader 3,
Coin-wise 4, Trade Route-wise 3
Traits: Early Riser (2)
Muscle
Raw Abilities Rating Special Abilities Rating
Nature (Mouse) 5 Resources 1
Will 2 Circles 2
Health 6
Skills: Fighter 5, Haggler 2, Hometown-wise 4
Traits: Tall (1), Bigpaw (2), Bodyguard (1)