After much discussion last night about the group’s BIGs, I think I need some third opinions:
This is the group:
Silas, Patrol Leader
Belief: Acting will carry the day.
Instinct: Trash talk.
Laurel, the Scientist
Belief: Scent will always lead me to the right answer.
Instinct: I use the tools at hand.
Abram, the Scout
Belief: I believe in proving (edit for typo: providing) for my other mice.
Instinct: Keep an eye out for danger.
Brand, the Sniper
Belief: My mouse nature cannot be tamed.
Instinct: Find cover to protect my fellow mice.
Advice on how to challenge these Beliefs and Instincts would be helpful too. I have been having a hard time translating those challenges into actual missions. For example, with “Scent will always lead me to the right answer” does that mean I have design missions where scents lead to a red herring?
Red herrings don’t feel right since Mouse Guard uses a “Say yes or roll the dice” philosophy, and red herrings in RPGs tend to obscure or conflict against that philosophy, IMHO.
My last broad question is with goals. Can they/should they be simple one-liners? Can they be two parts, such, “Rescue the three merchants and discover the conspiracy”? What prevents the players from choosing unchallenging goals, other than through GM coaching?