When I create new Torchbearer stuff I just duplicate my “new class template” doc and go to town. Figured I’d share it! Might come in handy f
Class Name
Class: An occupation or title
Stock: Human or non-human stock
Raw Abilities: Will X, Health 8-X. Or divide 8 points between the two abilities; plus special restrictions.
Skills: 13 points for humans (+2 points for non-humans)
Special skill (humans only): Criminal, Haggler, Pathfinder, Survivalist
Wises (humans); Choose or create one wise.
Wises (non-humans): Choice one of two specific wises, then player chooses or creates a second wise
Trait: Name—description.
Starting weapon:
Starting armor:
Alignment: Any, or restrictions
Special rules here (new hometowns, traits, gear, rules, whatever)
<Stock> Nature
Write Nature: <Stock> on your character sheet. Your descriptors are A, B and C. <Stock> characters have a base Nature of 3. Answer the following questions to determine your final starting Nature score, and possibly some traits.
<Stock> Nature Questions
Question relating to Descriptor A
• Option 1, increase Nature by 1.
• Option 2, increase or replace your home trait with <new trait 1>.
Question relating to Descriptor B
• Option 1, increase Nature by 1 but bad thing.
• Option 2, your Nature remains unchanged.
Question relating to Descriptor C
• Option 1, increase Nature by.
• Option 2, increase or replace your home trait with <new trait 2>.
Level Benefits
Level 1
<Class>: Blah blah weapons and armor restrictions. Special rules and restrictions.
Level 2
Benefit 1:
Benefit 2:
Level 3
Benefit 1:
Benefit 2:
Level 4
Benefit 1:
Benefit 2:
Level 5
Benefit 1:
Benefit 2:
Level 6
Benefit 1:
Benefit 2:
Level 7
Benefit 1:
Benefit 2:
Level 8
Benefit 1:
Benefit 2:
Level 9
Heroic Ability: Choose skill A, skill B, skill C or either Will or Health; tests with that skill/ability now succeed on 3-6.
Transformed: You may change one of your Nature descriptors to A, B or C.
Level 10
Benefit 1:
Benefit 2: