We’ve all seen it. The Master Warrior performs a dazzling display of skill by flourishing his weapon in a totally intimidating way. Lesser opponents run away in fear or stand in awe at their opponent. How to recreate this in BW?
It clearly is a form of Intimidation using Weapon Skill in its stead. But what should the basic mechanic be? This is my suggestion.
Flourish requires Flourish Training. Only with the training can you access the skill as described below. Sort of like Shield Training allows the Block and Strike action.
Flourish is an action available in Fight! It costs two actions to perform. Use Weapon Skill to test. The Obstacle is the opponent(s) Will. Anyone currently engaged with the flourisher is affected. Success means the opponent must make an immediate Steel test. Extra successes add to the Steel Obstacle. Work out failures per normal Hesitation rules.
Flourishing on the next action after landing a single-strike death blow earns +1D to the test.
The largest criticism I see with this new action is that there’s already Intimidation, whose purpose accomplishes the same. But there are subtle, social differences. Intimidation has broader application as it can be done in any social setting: King’s Hall, tavern, store, etc. without deadly consequences or jail time, at the minimum. But Flourishing can only be done in the middle of a Fight! where taking the time to show off may get you killed.
That said, I think this skill could offer a LOT of color to Fight!, especially if the campaign leads towards swashbuckling or camp, Conan or Musashi.