My take on the equivalent of Danish Vikings in my coming game. I quite liked the Hamaskar (New Fighting Art for Berserkers), but I think I’ll keep some of the overtly supernatural stuff for an advanced Fighting Art.
Skerrylander Fighting Art
Root: Agility and Power
Forms
Exponent | Forms (Weapons) |
---|---|
2 | Spear, dirk |
3 | Hatchet |
4 | Small Hammer or Light Axe |
5 | Great Hammer or Footman’s Axe |
Initial Fight Actions
- Avoid
- Charge/Tackle
- Counterstrike
- Great Strike
- Push
- Strike
Techniques
Name | Description | Test #1 | Test #2 | Test #3 |
---|---|---|---|---|
Armor training | Skerrylanders fight in light armor | Instruction Ob 1 | Soldiering Ob 1 | TKNAMETK Ob 1 |
Shield training | Grants Block action as well as training | Instruction Ob 2 | Power Ob 2 | TKNAMETK Ob 2 |
Skirmish training | Skerrylanders’ primary mode of combat is the raid | Instruction Ob 3 | Soldiering Ob 2 | TKNAMETK Ob 2 |
Battle training | Rarely, they must fight in a tight formation | Instruction Ob 4 | Soldiering Ob 3 | TKNAMETK Ob 3 |
Battle roar | When you are in defensive stance, Intimidate is -1 action | Instruction Ob 4 | Intimidate Ob 3 | TKNAMETK Ob 3 |
Furious blow | Taking an aggressive stance can count as the first action of Great Strike (replacing Intimidate) | Instruction Ob 5 | Power Ob 4 | TKNAMETK Ob 4 |