New Fighting Art(s)--request for comment

My take on the equivalent of Danish Vikings in my coming game. I quite liked the Hamaskar (New Fighting Art for Berserkers), but I think I’ll keep some of the overtly supernatural stuff for an advanced Fighting Art.

Skerrylander Fighting Art

Root: Agility and Power

Forms

Exponent Forms (Weapons)
2 Spear, dirk
3 Hatchet
4 Small Hammer or Light Axe
5 Great Hammer or Footman’s Axe

Initial Fight Actions

  • Avoid
  • Charge/Tackle
  • Counterstrike
  • Great Strike
  • Push
  • Strike

Techniques

Name Description Test #1 Test #2 Test #3
Armor training Skerrylanders fight in light armor Instruction Ob 1 Soldiering Ob 1 TKNAMETK Ob 1
Shield training Grants Block action as well as training Instruction Ob 2 Power Ob 2 TKNAMETK Ob 2
Skirmish training Skerrylanders’ primary mode of combat is the raid Instruction Ob 3 Soldiering Ob 2 TKNAMETK Ob 2
Battle training Rarely, they must fight in a tight formation Instruction Ob 4 Soldiering Ob 3 TKNAMETK Ob 3
Battle roar When you are in defensive stance, Intimidate is -1 action Instruction Ob 4 Intimidate Ob 3 TKNAMETK Ob 3
Furious blow Taking an aggressive stance can count as the first action of Great Strike (replacing Intimidate) Instruction Ob 5 Power Ob 4 TKNAMETK Ob 4
2 Likes