So I have a few questions from my first proper session of Torchbearer 2e.
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If the players fail a roll on, earn hungry and thirsty, and the grind is also advancing on that turn, do they also immediately earn exhausted?
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We used roll20, which gives -1s to all tests from hungry and thirsty, and also exhausted, is this correct?
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Does a test in the adventure phase from an instinct advance light sources? (e.g. are light sources tied to the grind or their own timer?)
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If a player or npc is disarmed in a conflict, can they switch weapons between rounds? And is this limited to belt items?
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The warrior level 1 watch benefit, is the effect only that they donât have to spend a check to prevent disaster? (I think we did this wrong and said they can keep watch while doing other actions at camp).
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Iâm a little uncertain about cartography, is this just to make the map, then pathfinder to use it?
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Can a player use a one handed weapon and a shield to benefit the same roll in a conflict?