So, we did world burning the other day, and the players decided they wanted an ALF faction semi inspired by Firefly’s reavers crossed with Dune’s Fremen. The idea here is that the planet “survived” a vaylen invasion by using some sort of chemical/biological weapon, almost everyone was wiped out. The planet has since been resettled, but there are bands of survivors. I decided it would make sense that the survivors would be some humans, some Mukhadish, and also some Shudren and Ksatriyen bodies sans host. So I figured if I’d make some cultural traits that could be applied to bodies from any of those stocks. Now I’m thinking I need some Lifepaths for a full setting. This is what I have so far, any thoughts, comments and advice is most welcome.
The Barrens Dwellers are the indigenous denizens of Hyperia. They come from Human, Mukhadish, Shudren, or Ksatriyen stock. Use stats listed in Vaylen chapter. In addition to common traits for stock, they have the following traits:
Marked by the Wind: Char
All barrens dwellers have coal black eyes and dark green tinged hair or fur.
Violent Culture: Char
Barrens tribes are habitually violent. Fist fights and blood-duels are used to settle most disputes.
Saving Hatred: Dt
The interaction of the toxin with the endocrine system caused an increase in aggression in the Barrens Dwellers. In addition to other effects, this allows them to resist hulling. At a moment of heightened emotions test Wil + 3D against Ob 4. If the Ob is met, the naiven is killed and the body is freed. For the remainder of the scene, the character is in a blind rage; he attempts to kill anyone in the vicinity. At the end of the scene, the character suffers an Injured scale wound.
Bad Temper: Dt
If a barrens dweller loses a duel of wits or wins but owes a major compromise, roll Wil vs margin of loss (original Body of Argument minus ending score). On a failed roll, he must escalate to violence.
Barrens characters must start in the Barrens setting
Barrens Dweller Setting
Lifepath Time Res Circles Stat
Born in the Barrens 9 yrs 0 0 —
Skills: 4pts: Foraging, Survival, Hunting; 2pts: General
Traits: Badlands Traits plus one stock common trait