New Magic Items: Part 2

Picking up where this thread left off, this is where we share the magic items we’ve handed out to players!

Wyrdwood Tokens

At the center of the Hall of Masters, there is a large, ornately carved stone table. The table is an ancient map of Fyndel Forest. Several carved wooden tokens have been placed on it. Upon further inspection, these tokens seem to be living, autonomous creatures. They are actually tied to the various creatures living in Fyndel Forest. The table is dotted with several piles of ash, as if some tokens have been burned.

Carved by the Druids of Fyndel, the Wyrdwood tokens have the likeness of a Spider, a Giant, a Giant Wasp, a Dragon, and a Goblin. All of the tokens share the following common abilities:

[ul]
[li]Their eyes glow when a creature of the token’s type is near
[/li][li]While holding the token, characters may communicate with those creature as if they were fluent in its native language
[/li][/ul]
Additionally, each token has a unique ability. After using it, the token turns to ash.

[ul]
[li]Spider: Create 100’ of silken rope.
[/li][li]Giant: For a single turn, the bearer has giant’s strength. Double the rating of Health or a Health-based skill for a single roll.
[/li][li]Wasp: During a single round of combat, an arrow or bolt fired from a crossbow splits into many and swarms the enemy. The character who uses this decides how to reduce the enemies disposition in the turn it was used.
[/li][li]Dragon: Count the party’s Order of Might as Equal to their opponents for a single conflict.
[/li][li]Goblin: The token transforms into a key capable of opening a single lock.
[/li][/ul]

Here’s something I gave to one of my players for killing a young ice dragon and taking some of its scales.

Ice Dragon Scale Armor
This armor is light of weight, strong, and resistant to ice and cold.
Level: 5
Effect: As plate armor, but takes up one less space on torso. When rolling for armor damage, roll twice and take the better result. In addition, once per session, this armor grants the prayer Breath of the Burning Lord to the user only.
Inventory: torso/worn 1
Type: Magical clothing

The character had to then seek out a master armorsmith, invest about 8D of treasure, and wait until the next town visit to receive it. To make it less powerful, you can make it take up the same space as regular plate armor or give a number of charges to using the prayer, maybe 1d6 charges.

Seems crazy powerful. Vulnerable to fire?
Torches used as weapons strike it as a mace, lamps used as weapons strike as a warhammer. Protects against magical flames like a helmet (-1s), then is damaged.